Fuzzy Approach for Audio-Video Emotion Recognition in Computer Games for Children
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Abstract (arXiv)
Computer games are widespread nowadays and enjoyed by people of all ages. But when it comes to kids, playing these games can be more than just fun, it is a way for them to develop important skills and build emotional intelligence. Facial expressions and sounds that kids produce during gameplay reflect their feelings, thoughts, and moods. In this paper, we propose a novel framework that integrates a fuzzy approach for the recognition of emotions through the analysis of audio and video data. Our focus lies within the specific context of computer games tailored for children, aiming to enhance their overall user experience. We use the FER dataset to detect facial emotions in video frames recorded from the screen during the game. For the audio emotion recognition of sounds a kid produces during the game, we use CREMA-D, TESS, RAVDESS, and Savee datasets. Next, a fuzzy inference system is used for the fusion of results. Besides this, our system can detect emotion stability and emotion diversity during gameplay, which, together with prevailing emotion report, can serve as valuable information for parents worrying about the effect of certain games on their kids. The proposed approach has shown promising results in the preliminary experiments we conducted, involving 3 different video games, namely fighting, racing, and logic games, and providing emotion-tracking results for kids in each game. Our study can contribute to the advancement of child-oriented game development, which is not only engaging but also accounts for children's cognitive and emotional states.
Key facts. Cited by 5 papers in the map (data through 13 Oct 2026). Builds on 5 of its 29 references that are in the map. First posted on arXiv 31 Aug 2023.
Builds on
5 of 29 references.
References · 5
- 2013Challenges in Representation Learning: A report on three machine learning contestscited by 301
- 2020Exploring Emotion Features and Fusion Strategies for Audio-Video Emotion Recognitioncited by 24
- 2020Audio-video Emotion Recognition in the Wild using Deep Hybrid Networkscited by 3
- 2021Multi-modal Residual Perceptron Network for Audio-Video Emotion Recognitioncited by 3
- 2022ICANet: A Method of Short Video Emotion Recognition Driven by Multimodal Datacited by 1
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Citing papers per year: 2023: 1; 2024: 3; 2025: 1.
5 papers.
- 2025Are LLMs Empathetic to All? Investigating the Influence of Multi-Demographic Personas on a Model's Empathycited by 10
- 2023Color-Emotion Associations in Art: Fuzzy Approachcited by 8
- 2024Tracking Emotional Dynamics in Chat Conversations: A Hybrid Approach using DistilBERT and Emoji Sentiment Analysiscited by 2
- 2024Multi-channel Emotion Analysis for Consensus Reaching in Group Movie Recommendation Systemscited by 1
- 2024Liveness Detection in Computer Vision: Transformer-based Self-Supervised Learning for Face Anti-Spoofingcited by 1
- 2025Are LLMs Empathetic to All? Investigating the Influence of Multi-Demographic Personas on a Model's Empathy11 Oct 2025
- 2024Tracking Emotional Dynamics in Chat Conversations: A Hybrid Approach using DistilBERT and Emoji Sentiment Analysis3 Aug 2024
- 2024Liveness Detection in Computer Vision: Transformer-based Self-Supervised Learning for Face Anti-Spoofing19 Jun 2024
- 2024Multi-channel Emotion Analysis for Consensus Reaching in Group Movie Recommendation Systems21 Apr 2024
- 2023Color-Emotion Associations in Art: Fuzzy Approach30 Nov 2023