Hidden-Role Games: Equilibrium Concepts and Computation
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Abstract (arXiv)
In this paper, we study the class of games known as hidden-role games in which players are assigned privately to teams and are faced with the challenge of recognizing and cooperating with teammates. This model includes both popular recreational games such as the Mafia/Werewolf family and The Resistance (Avalon) and many real-world settings, such as distributed systems where nodes need to work together to accomplish a goal in the face of possible corruptions. There has been little to no formal mathematical grounding of such settings in the literature, and it was previously not even clear what the right solution concepts (notions of equilibria) should be. A suitable notion of equilibrium should take into account the communication channels available to the players (e.g., can they communicate? Can they communicate in private?). Defining such suitable notions turns out to be a nontrivial task with several surprising consequences. In this paper, we provide the first rigorous definition of equilibrium for hidden-role games, which overcomes serious limitations of other solution concepts not designed for hidden-role games. We then show that in certain cases, including the above recreational games, optimal equilibria can be computed efficiently. In most other cases, we show that computing an optimal equilibrium is at least NP-hard or coNP-hard. Lastly, we experimentally validate our approach by computing exact equilibria for complete 5- and 6-player Avalon instances whose size in terms of number of information sets is larger than 1056.
Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). First posted on arXiv 30 Aug 2023.
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Citing papers per year: 2024: 2; 2025: 3; 2026: 1.
6 papers.
- 2024Learning to Discuss Strategically: A Case Study on One Night Ultimate Werewolfcited by 24
- 2025Training Language Models for Social Deduction with Multi-Agent Reinforcement Learningcited by 16
- 2024Configurable Mirror Descent: Towards a Unification of Decision Makingcited by 1
- 2025CSP4SDG: Constraint and Information-Theory Based Role Identification in Social Deduction Games with LLM-Enhanced Inferencecited by 1
- 2025Conversation Games and a Strategic View of the Turing Testcited by 0
- 2026Communicating Chess Strategies in Natural Languagecited by 0
- 2026Communicating Chess Strategies in Natural Language13 Jul 2026
- 2025CSP4SDG: Constraint and Information-Theory Based Role Identification in Social Deduction Games with LLM-Enhanced Inference9 Nov 2025
- 2025Training Language Models for Social Deduction with Multi-Agent Reinforcement Learning9 Feb 2025
- 2025Conversation Games and a Strategic View of the Turing Test30 Jan 2025
- 2024Learning to Discuss Strategically: A Case Study on One Night Ultimate Werewolf30 May 2024
- 2024Configurable Mirror Descent: Towards a Unification of Decision Making20 May 2024