Mechanisms that play a game, not toss a coin
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Abstract (arXiv)
Randomized mechanisms can have good normative properties compared to their deterministic counterparts. However, randomized mechanisms are problematic in several ways such as in their verifiability. We propose here to derandomize such mechanisms by having agents play a game instead of tossing a coin. The game is designed so an agent's best action is to play randomly, and this play then injects ``randomness'' into the mechanism. This derandomization retains many of the good normative properties of the original randomized mechanism but gives a mechanism that is deterministic and easy, for instance, to audit. We consider three related methods to derandomize randomized mechanism in six different domains: voting, facility location, task allocation, school choice, peer selection, and resource allocation. We propose a number of novel derandomized mechanisms for these six domains with good normative properties. Each mechanism has a mixed Nash equilibrium in which agents play a modular arithmetic game with an uniform mixed strategy. In all but one mixed Nash equilibrium, agents report their preferences over the original problem sincerely. The derandomized methods are thus ``quasi-strategy proof''. In one domain, we additionally show that a new and desirable normative property emerges as a result of derandomization.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 6 of its 36 references that are in the map. First posted on arXiv 21 Aug 2023.
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References · 6
- 2016Strategyproof Peer Selection using Randomization, Partitioning, and Apportionmentcited by 12
- 2014The PeerRank Method for Peer Assessmentcited by 7
- 2020Fair Division: The Computer Scientist's Perspectivecited by 4
- 2017Equilibria in Sequential Allocationcited by 3
- 2015Manipulating the Probabilistic Serial Rulecited by 1
- 2015Equilibria Under the Probabilistic Serial Rulecited by 1
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