Part-level Scene Reconstruction Affords Robot Interaction
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Abstract (arXiv)
Existing methods for reconstructing interactive scenes primarily focus on replacing reconstructed objects with CAD models retrieved from a limited database, resulting in significant discrepancies between the reconstructed and observed scenes. To address this issue, our work introduces a part-level reconstruction approach that reassembles objects using primitive shapes. This enables us to precisely replicate the observed physical scenes and simulate robot interactions with both rigid and articulated objects. By segmenting reconstructed objects into semantic parts and aligning primitive shapes to these parts, we assemble them as CAD models while estimating kinematic relations, including parent-child contact relations, joint types, and parameters. Specifically, we derive the optimal primitive alignment by solving a series of optimization problems, and estimate kinematic relations based on part semantics and geometry. Our experiments demonstrate that part-level scene reconstruction outperforms object-level reconstruction by accurately capturing finer details and improving precision. These reconstructed part-level interactive scenes provide valuable kinematic information for various robotic applications; we showcase the feasibility of certifying mobile manipulation planning in these interactive scenes before executing tasks in the physical world.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). First posted on arXiv 31 Jul 2023.
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Citing papers per year: 2024: 2; 2025: 0; 2026: 2.
4 papers.
- 2024M2Diffuser: Diffusion-based Trajectory Optimization for Mobile Manipulation in 3D Scenescited by 26
- 2024M3Bench: Benchmarking Whole-body Motion Generation for Mobile Manipulation in 3D Scenescited by 5
- 2026AnchorSplat: Feed-Forward 3D Gaussian Splatting with 3D Geometric Priorscited by 5
- 2026AffordMatcher: Affordance Learning in 3D Scenes from Visual Signifierscited by 0
- 2026AnchorSplat: Feed-Forward 3D Gaussian Splatting with 3D Geometric Priors8 Apr 2026
- 2026AffordMatcher: Affordance Learning in 3D Scenes from Visual Signifiers30 Mar 2026
- 2024M2Diffuser: Diffusion-based Trajectory Optimization for Mobile Manipulation in 3D Scenes15 Oct 2024
- 2024M3Bench: Benchmarking Whole-body Motion Generation for Mobile Manipulation in 3D Scenes9 Oct 2024