Sim-to-Real Model-Based and Model-Free Deep Reinforcement Learning for Tactile Pushing
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Abstract (arXiv)
Object pushing presents a key non-prehensile manipulation problem that is illustrative of more complex robotic manipulation tasks. While deep reinforcement learning (RL) methods have demonstrated impressive learning capabilities using visual input, a lack of tactile sensing limits their capability for fine and reliable control during manipulation. Here we propose a deep RL approach to object pushing using tactile sensing without visual input, namely tactile pushing. We present a goal-conditioned formulation that allows both model-free and model-based RL to obtain accurate policies for pushing an object to a goal. To achieve real-world performance, we adopt a sim-to-real approach. Our results demonstrate that it is possible to train on a single object and a limited sample of goals to produce precise and reliable policies that can generalize to a variety of unseen objects and pushing scenarios without domain randomization. We experiment with the trained agents in harsh pushing conditions, and show that with significantly more training samples, a model-free policy can outperform a model-based planner, generating shorter and more reliable pushing trajectories despite large disturbances. The simplicity of our training environment and effective real-world performance highlights the value of rich tactile information for fine manipulation. Code and videos are available at https://sites.google.com/view/tactile-rl-pushing/.
Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). First posted on arXiv 26 Jul 2023.
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Citing papers per year: 2024: 3; 2025: 4; 2026: 3.
10 papers.
- 2024Aligning Cyber Space with Physical World: A Comprehensive Survey on Embodied AIcited by 179
- 2024AnyRotate: Gravity-Invariant In-Hand Object Rotation with Sim-to-Real Touchcited by 21
- 2025A Survey of Robotic Navigation and Manipulation with Physics Simulators in the Era of Embodied AIcited by 16
- 2025Enhancing Tactile-based Reinforcement Learning for Robotic Controlcited by 5
- 2026E2HiL: Entropy-Guided Sample Selection for Efficient Real-World Human-in-the-Loop Reinforcement Learningcited by 5
- 2026ViTaS: Visual Tactile Soft Fusion Contrastive Learning for Visuomotor Learningcited by 5
- 2025ViTacGen: Robotic Pushing with Vision-to-Touch Generationcited by 3
- 2024Bayesian optimization for robust robotic grasping using a sensorized compliant handcited by 2
- 2026Preference-Calibrated Human-in-the-Loop Reinforcement Learning for Robotic Manipulationcited by 2
- 2025Learning Rock Pushability on Rough Planetary Terraincited by 1
- 2026Preference-Calibrated Human-in-the-Loop Reinforcement Learning for Robotic Manipulation2 Jun 2026
- 2026ViTaS: Visual Tactile Soft Fusion Contrastive Learning for Visuomotor Learning12 Feb 2026
- 2026E2HiL: Entropy-Guided Sample Selection for Efficient Real-World Human-in-the-Loop Reinforcement Learning27 Jan 2026
- 2025Enhancing Tactile-based Reinforcement Learning for Robotic Control24 Oct 2025
- 2025ViTacGen: Robotic Pushing with Vision-to-Touch Generation15 Oct 2025
- 2025Learning Rock Pushability on Rough Planetary Terrain14 May 2025
- 2025A Survey of Robotic Navigation and Manipulation with Physics Simulators in the Era of Embodied AI1 May 2025
- 2024Bayesian optimization for robust robotic grasping using a sensorized compliant hand23 Oct 2024
- 2024Aligning Cyber Space with Physical World: A Comprehensive Survey on Embodied AI9 Jul 2024
- 2024AnyRotate: Gravity-Invariant In-Hand Object Rotation with Sim-to-Real Touch12 May 2024