mlsanityData to 14 Oct 2026

Sim-to-Real Model-Based and Model-Free Deep Reinforcement Learning for Tactile Pushing

arXiv 2307.14272 ↗First posted 26 Jul 2023cs.ROcited by 10

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Abstract (arXiv)

Object pushing presents a key non-prehensile manipulation problem that is illustrative of more complex robotic manipulation tasks. While deep reinforcement learning (RL) methods have demonstrated impressive learning capabilities using visual input, a lack of tactile sensing limits their capability for fine and reliable control during manipulation. Here we propose a deep RL approach to object pushing using tactile sensing without visual input, namely tactile pushing. We present a goal-conditioned formulation that allows both model-free and model-based RL to obtain accurate policies for pushing an object to a goal. To achieve real-world performance, we adopt a sim-to-real approach. Our results demonstrate that it is possible to train on a single object and a limited sample of goals to produce precise and reliable policies that can generalize to a variety of unseen objects and pushing scenarios without domain randomization. We experiment with the trained agents in harsh pushing conditions, and show that with significantly more training samples, a model-free policy can outperform a model-based planner, generating shorter and more reliable pushing trajectories despite large disturbances. The simplicity of our training environment and effective real-world performance highlights the value of rich tactile information for fine manipulation. Code and videos are available at https://sites.google.com/view/tactile-rl-pushing/.

Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). First posted on arXiv 26 Jul 2023.

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Citing papers per year: 2024: 3; 2025: 4; 2026: 3.

10 papers.