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Controller Synthesis for Timeline-based Games

arXiv 2307.12289 ↗First posted 23 Jul 2023cs.AIcited by 0

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Abstract (arXiv)

In the timeline-based approach to planning, the evolution over time of a set of state variables (the timelines) is governed by a set of temporal constraints. Traditional timeline-based planning systems excel at the integration of planning with execution by handling temporal uncertainty. In order to handle general nondeterminism as well, the concept of timeline-based games has been recently introduced. It has been proved that finding whether a winning strategy exists for such games is 2EXPTIME-complete. However, a concrete approach to synthesize controllers implementing such strategies is missing. This paper fills this gap, by providing an effective and computationally optimal approach to controller synthesis for timeline-based games.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 1 of its 35 references that are in the map. First posted on arXiv 23 Jul 2023.

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References · 1

  1. 2019Timeline-based planning: Expressiveness and Complexitycited by 2

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