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Efficient Ground Vehicle Path Following in Game AI

arXiv 2307.03379 ↗First posted 7 Jul 2023cs.AIcited by 0

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Abstract (arXiv)

This short paper presents an efficient path following solution for ground vehicles tailored to game AI. Our focus is on adapting established techniques to design simple solutions with parameters that are easily tunable for an efficient benchmark path follower. Our solution pays particular attention to computing a target speed which uses quadratic Bezier curves to estimate the path curvature. The performance of the proposed path follower is evaluated through a variety of test scenarios in a first-person shooter game, demonstrating its effectiveness and robustness in handling different types of paths and vehicles. We achieved a 70% decrease in the total number of stuck events compared to an existing path following solution.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 1 of its 12 references that are in the map. First posted on arXiv 7 Jul 2023.

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References · 1

  1. 2023A Vision-Based Algorithm for a Path Following Problemcited by 1

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