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Different Games in Dialogue: Combining character and conversational types in strategic choice

arXiv 2307.02087 ↗First posted 5 Jul 2023cs.CLcited by 0

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Abstract (arXiv)

In this paper, we show that investigating the interaction of conversational type (often known as language game or speech genre) with the character types of the interlocutors is worthwhile. We present a method of calculating the decision making process for selecting dialogue moves that combines character type and conversational type. We also present a mathematical model that illustrate these factors' interactions in a quantitative way.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 5 of its 34 references that are in the map. First posted on arXiv 5 Jul 2023.

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5 of 34 references.

References · 5

  1. 2018BERT: Pre-training of Deep Bidirectional Transformers for Language Understandingcited by 40,204
  2. 2014Sequence to Sequence Learning with Neural Networkscited by 2,974
  3. 2019What makes a good conversation? How controllable attributes affect human judgmentscited by 140
  4. 2017Towards an Automatic Turing Test: Learning to Evaluate Dialogue Responsescited by 98
  5. 2019Automatic Text-based Personality Recognition on Monologues and Multiparty Dialogues Using Attentive Networks and Contextual Embeddingscited by 31

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