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Machine learning for potion development at Hogwarts

arXiv 2307.00036 ↗First posted 30 Jun 2023cs.LG q-bio.OTcited by 0

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Abstract (arXiv)

Objective: To determine whether machine learning methods can generate useful potion recipes for research and teaching at Hogwarts School of Witchcraft and Wizardry. Design: Using deep neural networks to classify generated recipes into a standard drug classification system. Setting: Hogwarts School of Witchcraft and Wizardry. Data sources: 72 potion recipes from the Hogwarts curriculum, extracted from the Harry Potter Wiki. Results: Most generated recipes fall into the categories of psychoanaleptics and dermatologicals. The number of recipes predicted for each category reflected the number of training recipes. Predicted probabilities were often above 90% but some recipes were classified into 2 or more categories with similar probabilities which complicates anticipating the predicted effects. Conclusions: Machine learning powered methods are able to generate potentially useful potion recipes for teaching and research at Hogwarts. This corresponds to similar efforts in the non-magical world where such methods have been applied to identify potentially effective drug combinations.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 1 of its 16 references that are in the map. First posted on arXiv 30 Jun 2023.

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References · 1

  1. 2019BioBERT: a pre-trained biomedical language representation model for biomedical text miningcited by 1,947

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