mlsanityData to 7 Oct 2026

Inter-Cell Network Slicing With Transfer Learning Empowered Multi-Agent Deep Reinforcement Learning

arXiv 2306.11552 ↗First posted 20 Jun 2023cs.NI cs.LG cs.MAcited by 0

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Abstract (arXiv)

Network slicing enables operators to efficiently support diverse applications on a common physical infrastructure. The ever-increasing densification of network deployment leads to complex and non-trivial inter-cell interference, which requires more than inaccurate analytic models to dynamically optimize resource management for network slices. In this paper, we develop a DIRP algorithm with multiple deep reinforcement learning (DRL) agents to cooperatively optimize resource partition in individual cells to fulfill the requirements of each slice, based on two alternative reward functions. Nevertheless, existing DRL approaches usually tie the pretrained model parameters to specific network environments with poor transferability, which raises practical deployment concerns in large-scale mobile networks. Hence, we design a novel transfer learning-aided DIRP (TL-DIRP) algorithm to ease the transfer of DIRP agents across different network environments in terms of sample efficiency, model reproducibility, and algorithm scalability. The TL-DIRP algorithm first centrally trains a generalized model and then transfers the "generalist" to each local agent as "specialist" with distributed finetuning and execution. TL-DIRP consists of two steps: 1) centralized training of a generalized distributed model, 2) transferring the "generalist" to each "specialist" with distributed finetuning and execution. The numerical results show that not only DIRP outperforms existing baseline approaches in terms of faster convergence and higher reward, but more importantly, TL-DIRP significantly improves the service performance, with reduced exploration cost, accelerated convergence rate, and enhanced model reproducibility. As compared to a traffic-aware baseline, TL-DIRP provides about 15% less violation ratio of the quality of service (QoS) for the worst slice service and 8.8% less violation on the average service QoS.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 12 of its 45 references that are in the map. First posted on arXiv 20 Jun 2023.

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References · 12

  1. 2018Addressing Function Approximation Error in Actor-Critic Methodscited by 2,302
  2. 2019A Comprehensive Survey on Transfer Learningcited by 1,154
  3. 2016Learning to Communicate with Deep Multi-Agent Reinforcement Learningcited by 561
  4. 2019Contrastive Adaptation Network for Unsupervised Domain Adaptationcited by 407
  5. 2020Transfer Learning in Deep Reinforcement Learning: A Surveycited by 259
  6. 2018Experience-driven Networking: A Deep Reinforcement Learning based Approachcited by 41
  7. 2018Deep Reinforcement Learning for Resource Management in Network Slicingcited by 27
  8. 2020DeepSlicing: Deep Reinforcement Learning Assisted Resource Allocation for Network Slicingcited by 7
  9. 2019Connections between spectral properties of asymptotic mappings and solutions to wireless network problemscited by 6
  10. 2022Inter-Cell Slicing Resource Partitioning via Coordinated Multi-Agent Deep Reinforcement Learningcited by 5
  11. 2017A Multi-traffic Inter-cell Interference Coordination Scheme in Dense Cellular Networkscited by 1
  12. 2021Transfer Learning in Multi-Agent Reinforcement Learning with Double Q-Networks for Distributed Resource Sharing in V2X Communicationcited by 1

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