Skill-Critic: Refining Learned Skills for Hierarchical Reinforcement Learning
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Abstract (arXiv)
Hierarchical reinforcement learning (RL) can accelerate long-horizon decision-making by temporally abstracting a policy into multiple levels. Promising results in sparse reward environments have been seen with skills, i.e. sequences of primitive actions. Typically, a skill latent space and policy are discovered from offline data. However, the resulting low-level policy can be unreliable due to low-coverage demonstrations or distribution shifts. As a solution, we propose the Skill-Critic algorithm to fine-tune the low-level policy in conjunction with high-level skill selection. Our Skill-Critic algorithm optimizes both the low-level and high-level policies; these policies are initialized and regularized by the latent space learned from offline demonstrations to guide the parallel policy optimization. We validate Skill-Critic in multiple sparse-reward RL environments, including a new sparse-reward autonomous racing task in Gran Turismo Sport. The experiments show that Skill-Critic's low-level policy fine-tuning and demonstration-guided regularization are essential for good performance. Code and videos are available at our website: https://sites.google.com/view/skill-critic.
Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 24 of its 37 references that are in the map. First posted on arXiv 14 Jun 2023.
Builds on
24 of 37 references.
References · 24
- 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,885
- 2020D4RL: Datasets for Deep Data-Driven Reinforcement Learningcited by 1,427
- 2017Hindsight Experience Replaycited by 1,136
- 2018Diversity is All You Need: Learning Skills without a Reward Functioncited by 752
- 2020AWAC: Accelerating Online Reinforcement Learning with Offline Datasetscited by 671
- 2016The Option-Critic Architecturecited by 448
- 2019Dynamics-Aware Unsupervised Discovery of Skillscited by 313
- 2022Contrastive Learning as Goal-Conditioned Reinforcement Learningcited by 253
- 2023Cal-QL: Calibrated Offline RL Pre-Training for Efficient Online Fine-Tuningcited by 237
- 2020Accelerating Reinforcement Learning with Learned Skill Priorscited by 223
- 2019Planning with Goal-Conditioned Policiescited by 149
- 2020Parrot: Data-Driven Behavioral Priors for Reinforcement Learningcited by 138
12 more
- 2021Demonstration-Guided Reinforcement Learning with Learned Skillscited by 76
- 2020Super-Human Performance in Gran Turismo Sport Using Deep Reinforcement Learningcited by 65
- 2022Hierarchical Planning Through Goal-Conditioned Offline Reinforcement Learningcited by 50
- 2019DAC: The Double Actor-Critic Architecture for Learning Optionscited by 43
- 2022Skill-based Meta-Reinforcement Learningcited by 37
- 2021LASER: Learning a Latent Action Space for Efficient Reinforcement Learningcited by 32
- 2022Don't Start From Scratch: Leveraging Prior Data to Automate Robotic Reinforcement Learningcited by 29
- 2022Residual Skill Policies: Learning an Adaptable Skill-based Action Space for Reinforcement Learning for Roboticscited by 24
- 2023Decision Making for Human-in-the-loop Robotic Agents via Uncertainty-Aware Reinforcement Learningcited by 9
- 2022Transfering Hierarchical Structure with Dual Meta Imitation Learningcited by 7
- 2022ASPiRe:Adaptive Skill Priors for Reinforcement Learningcited by 7
- 2020SOAC: The Soft Option Actor-Critic Architecturecited by 3
Built on by
Citing papers per year: 2023: 1; 2024: 1; 2025: 3; 2026: 1.
6 papers.
- 2023Imagination-Augmented Hierarchical Reinforcement Learning for Safe and Interactive Autonomous Driving in Urban Environmentscited by 3
- 2025Dynamic Contrastive Skill Learning with State-Transition Based Skill Clustering and Dynamic Length Adjustmentcited by 3
- 2025Offline Reinforcement Learning with Discrete Diffusion Skillscited by 1
- 2024Goal Exploration via Adaptive Skill Distribution for Goal-Conditioned Reinforcement Learningcited by 0
- 2025Multi-Timescale Hierarchical Reinforcement Learning for Unified Behavior and Control of Autonomous Drivingcited by 0
- 2026GSDrive: Reinforcing Driving Policies by Multi-mode Future Trajectory Probing with 3D Gaussian Splatting Environmentcited by 0
- 2026GSDrive: Reinforcing Driving Policies by Multi-mode Future Trajectory Probing with 3D Gaussian Splatting Environment30 Apr 2026
- 2025Multi-Timescale Hierarchical Reinforcement Learning for Unified Behavior and Control of Autonomous Driving30 Jun 2025
- 2025Dynamic Contrastive Skill Learning with State-Transition Based Skill Clustering and Dynamic Length Adjustment21 Apr 2025
- 2025Offline Reinforcement Learning with Discrete Diffusion Skills26 Mar 2025
- 2024Goal Exploration via Adaptive Skill Distribution for Goal-Conditioned Reinforcement Learning19 Apr 2024
- 2023Imagination-Augmented Hierarchical Reinforcement Learning for Safe and Interactive Autonomous Driving in Urban Environments17 Nov 2023