mlsanityData to 14 Oct 2026

Sound Design Strategies for Latent Audio Space Explorations Using Deep Learning Architectures

arXiv 2305.15571 ↗First posted 24 May 2023cs.SD cs.LG eess.AScited by 1

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Abstract (arXiv)

The research in Deep Learning applications in sound and music computing have gathered an interest in the recent years; however, there is still a missing link between these new technologies and on how they can be incorporated into real-world artistic practices. In this work, we explore a well-known Deep Learning architecture called Variational Autoencoders (VAEs). These architectures have been used in many areas for generating latent spaces where data points are organized so that similar data points locate closer to each other. Previously, VAEs have been used for generating latent timbre spaces or latent spaces of symbolic music excepts. Applying VAE to audio features of timbre requires a vocoder to transform the timbre generated by the network to an audio signal, which is computationally expensive. In this work, we apply VAEs to raw audio data directly while bypassing audio feature extraction. This approach allows the practitioners to use any audio recording while giving flexibility and control over the aesthetics through dataset curation. The lower computation time in audio signal generation allows the raw audio approach to be incorporated into real-time applications. In this work, we propose three strategies to explore latent spaces of audio and timbre for sound design applications. By doing so, our aim is to initiate a conversation on artistic approaches and strategies to utilize latent audio spaces in sound and music practices.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 10 of its 23 references that are in the map. First posted on arXiv 24 May 2023.

Builds on

10 of 23 references.

References · 10

  1. 2016WaveNet: A Generative Model for Raw Audiocited by 1,722
  2. 2016Conditional Image Generation with PixelCNN Decoderscited by 862
  3. 2016Pixel Recurrent Neural Networkscited by 816
  4. 2019MelGAN: Generative Adversarial Networks for Conditional Waveform Synthesiscited by 354
  5. 2020DDSP: Differentiable Digital Signal Processingcited by 178
  6. 2018The challenge of realistic music generation: modelling raw audio at scalecited by 63
  7. 2018TimbreTron: A WaveNet(CycleGAN(CQT(Audio))) Pipeline for Musical Timbre Transfercited by 33
  8. 2018Generative timbre spaces: regularizing variational auto-encoders with perceptual metricscited by 13
  9. 2020Conditioning Autoencoder Latent Spaces for Real-Time Timbre Interpolation and Synthesiscited by 4
  10. 2020Introducing Latent Timbre Synthesiscited by 2

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