Terraforming -- Environment Manipulation during Disruptions for Multi-Agent Pickup and Delivery
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Abstract (arXiv)
In automated warehouses, teams of mobile robots fulfill the packaging process by transferring inventory pods to designated workstations while navigating narrow aisles formed by tightly packed pods. This problem is typically modeled as a Multi-Agent Pickup and Delivery (MAPD) problem, which is then solved by repeatedly planning collision-free paths for agents on a fixed graph, as in the Rolling-Horizon Collision Resolution (RHCR) algorithm. However, existing approaches make the limiting assumption that agents are only allowed to move pods that correspond to their current task, while considering the other pods as stationary obstacles (even though all pods are movable). This behavior can result in unnecessarily long paths which could otherwise be avoided by opening additional corridors via pod manipulation. To this end, we explore the implications of allowing agents the flexibility of dynamically relocating pods. We call this new problem Terraforming MAPD (tMAPD) and develop an RHCR-based approach to tackle it. As the extra flexibility of terraforming comes at a significant computational cost, we utilize this capability judiciously by identifying situations where it could make a significant impact on the solution quality. In particular, we invoke terraforming in response to disruptions that often occur in automated warehouses, e.g., when an item is dropped from a pod or when agents malfunction. Empirically, using our approach for tMAPD, where disruptions are modeled via a stochastic process, we improve throughput by over 10%, reduce the maximum service time (the difference between the drop-off time and the pickup time of a pod) by more than 50%, without drastically increasing the runtime, compared to the MAPD setting.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 9 of its 27 references that are in the map. First posted on arXiv 19 May 2023.
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References · 9
- 2019Multi-Agent Pathfinding: Definitions, Variants, and Benchmarkscited by 199
- 2018Searching with Consistent Prioritization for Multi-Agent Path Findingcited by 81
- 2020Lifelong Multi-Agent Path Finding in Large-Scale Warehousescited by 80
- 2017Lifelong Multi-Agent Path Finding for Online Pickup and Delivery Taskscited by 64
- 2020Flatland-RL : Multi-Agent Reinforcement Learning on Trainscited by 32
- 2018Lifelong Path Planning with Kinematic Constraints for Multi-Agent Pickup and Deliverycited by 27
- 2019Efficient Large-Scale Multi-Drone Delivery Using Transit Networkscited by 13
- 2021Iterative Refinement for Real-Time Multi-Robot Path Planningcited by 12
- 2022Leveraging Experience in Lifelong Multi-Agent Pathfindingcited by 3
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