Mastering Percolation-like Games with Deep Learning
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Abstract (arXiv)
Though robustness of networks to random attacks has been widely studied, intentional destruction by an intelligent agent is not tractable with previous methods. Here we devise a single-player game on a lattice that mimics the logic of an attacker attempting to destroy a network. The objective of the game is to disable all nodes in the fewest number of steps. We develop a reinforcement learning approach using deep Q-learning that is capable of learning to play this game successfully, and in so doing, to optimally attack a network. Because the learning algorithm is universal, we train agents on different definitions of robustness and compare the learned strategies. We find that superficially similar definitions of robustness induce different strategies in the trained agent, implying that optimally attacking or defending a network is sensitive the particular objective. Our method provides a new approach to understand network robustness, with potential applications to other discrete processes in disordered systems.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 4 of its 28 references that are in the map. First posted on arXiv 12 May 2023.
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References · 4
- 2015Influence maximization in complex networks through optimal percolationcited by 21
- 2021Machine learning dismantling and early-warning signals of disintegration in complex systemscited by 14
- 2018Generalized Network Dismantlingcited by 13
- 2016Network dismantlingcited by 12
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