mlsanityData to 7 Oct 2026

Memory Manipulations in Extended Reality

arXiv 2304.02394 ↗First posted 5 Apr 2023cs.HCcited by 5

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Abstract (arXiv)

Human memory has notable limitations (e.g., forgetting) which have necessitated a variety of memory aids (e.g., calendars). As we grow closer to mass adoption of everyday Extended Reality (XR), which is frequently leveraging perceptual limitations (e.g., redirected walking), it becomes pertinent to consider how XR could leverage memory limitations (forgetting, distorting, persistence) to induce memory manipulations. As memories highly impact our self-perception, social interactions, and behaviors, there is a pressing need to understand XR Memory Manipulations (XRMMs). We ran three speculative design workshops (n=12), with XR and memory researchers creating 48 XRMM scenarios. Through thematic analysis, we define XRMMs, present a framework of their core components and reveal three classes (at encoding, pre-retrieval, at retrieval). Each class differs in terms of technology (AR, VR) and impact on memory (influencing quality of memories, inducing forgetting, distorting memories). We raise ethical concerns and discuss opportunities of perceptual and memory manipulations in XR.

Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). First posted on arXiv 5 Apr 2023.

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Citing papers per year: 2024: 3; 2025: 2.

5 papers.