Simultaneous Color Computer Generated Holography
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Abstract (arXiv)
Computer generated holography has long been touted as the future of augmented and virtual reality (AR/VR) displays, but has yet to be realized in practice. Previous high-quality, color holographic displays have made either a 3× sacrifice on frame rate by using a sequential color illumination scheme or used more than one spatial light modulator (SLM) and/or bulky, complex optical setups. The reduced frame rate of sequential color introduces distracting judder and color fringing in the presence of head motion while the form factor of current simultaneous color systems is incompatible with a head-mounted display. In this work, we propose a framework for simultaneous color holography that allows the use of the full SLM frame rate while maintaining a compact and simple optical setup. Simultaneous color holograms are optimized through the use of a perceptual loss function, a physics-based neural network wavefront propagator, and a camera-calibrated forward model. We measurably improve hologram quality compared to other simultaneous color methods and move one step closer to the realization of color holographic displays for AR/VR.
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). First posted on arXiv 20 Mar 2023.
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Citing papers per year: 2023: 1; 2024: 1.
2 papers.
- 2023Stochastic Light Field Holographycited by 3
- 2024Configurable Holography: Towards Display and Scene Adaptationcited by 1
- 2024Configurable Holography: Towards Display and Scene Adaptation24 Mar 2024
- 2023Stochastic Light Field Holography12 Jul 2023