Economical Quaternion Extraction from a Human Skeletal Pose Estimate using 2-D Cameras
Not on the map. Why?
Abstract (arXiv)
In this paper, we present a novel algorithm to extract a quaternion from a two dimensional camera frame for estimating a contained human skeletal pose. The problem of pose estimation is usually tackled through the usage of stereo cameras and intertial measurement units for obtaining depth and euclidean distance for measurement of points in 3D space. However, the usage of these devices comes with a high signal processing latency as well as a significant monetary cost. By making use of MediaPipe, a framework for building perception pipelines for human pose estimation, the proposed algorithm extracts a quaternion from a 2-D frame capturing an image of a human object at a sub-fifty millisecond latency while also being capable of deployment at edges with a single camera frame and a generally low computational resource availability, especially for use cases involving last-minute detection and reaction by autonomous robots. The algorithm seeks to bypass the funding barrier and improve accessibility for robotics researchers involved in designing control systems.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 8 of its 33 references that are in the map. First posted on arXiv 15 Mar 2023.
Builds on
8 of 33 references.
References · 8
- 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,199
- 2017In-Datacenter Performance Analysis of a Tensor Processing Unitcited by 610
- 2019MediaPipe: A Framework for Building Perception Pipelinescited by 572
- 2016Monocular 3D Human Pose Estimation In The Wild Using Improved CNN Supervisioncited by 493
- 2017On human motion prediction using recurrent neural networkscited by 336
- 2018QuaterNet: A Quaternion-based Recurrent Model for Human Motioncited by 108
- 2020MEBOW: Monocular Estimation of Body Orientation In the Wildcited by 14
- 2022Joint Multi-Person Body Detection and Orientation Estimation via One Unified Embeddingcited by 3
Built on by
Citing papers per year: 2023: 1.
1 paper.