mlsanityData to 7 Oct 2026

Instance-incremental Scene Graph Generation from Real-world Point Clouds via Normalizing Flows

arXiv 2302.10425 ↗First posted 21 Feb 2023cs.CVcited by 2

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Abstract (arXiv)

This work introduces a new task of instance-incremental scene graph generation: Given a scene of the point cloud, representing it as a graph and automatically increasing novel instances. A graph denoting the object layout of the scene is finally generated. It is an important task since it helps to guide the insertion of novel 3D objects into a real-world scene in vision-based applications like augmented reality. It is also challenging because the complexity of the real-world point cloud brings difficulties in learning object layout experiences from the observation data (non-empty rooms with labeled semantics). We model this task as a conditional generation problem and propose a 3D autoregressive framework based on normalizing flows (3D-ANF) to address it. First, we represent the point cloud as a graph by extracting the label semantics and contextual relationships. Next, a model based on normalizing flows is introduced to map the conditional generation of graphic elements into the Gaussian process. The mapping is invertible. Thus, the real-world experiences represented in the observation data can be modeled in the training phase, and novel instances can be autoregressively generated based on the Gaussian process in the testing phase. To evaluate the performance of our method sufficiently, we implement this new task on the indoor benchmark dataset 3DSSG-O27R16 and our newly proposed graphical dataset of outdoor scenes GPL3D. Experiments show that our method generates reliable novel graphs from the real-world point cloud and achieves state-of-the-art performance on the datasets.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 30 of its 58 references that are in the map. First posted on arXiv 21 Feb 2023.

Builds on

30 of 58 references.

References · 30

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18 more
  1. 2016Visual Relationship Detection with Language Priorscited by 333
  2. 2018Image Generation from Scene Graphscited by 324
  3. 2020GraphAF: a Flow-based Autoregressive Model for Molecular Graph Generationcited by 301
  4. 2018Graph R-CNN for Scene Graph Generationcited by 296
  5. 2020Learning 3D Semantic Scene Graphs from 3D Indoor Reconstructionscited by 205
  6. 2019RIO: 3D Object Instance Re-Localization in Changing Indoor Environmentscited by 187
  7. 2021GraphDF: A Discrete Flow Model for Molecular Graph Generationcited by 177
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  9. 2020A Systematic Survey on Deep Generative Models for Graph Generationcited by 94
  10. 2021GraphEBM: Molecular Graph Generation with Energy-Based Modelscited by 85
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  12. 2021DIG: A Turnkey Library for Diving into Graph Deep Learning Researchcited by 76
  13. 2018Constrained Generation of Semantically Valid Graphs via Regularizing Variational Autoencoderscited by 74
  14. 2017Paris-Lille-3D: a large and high-quality ground truth urban point cloud dataset for automatic segmentation and classificationcited by 65
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  16. 2021Unconditional Scene Graph Generationcited by 22
  17. 2022GEMS: Scene Expansion using Generative Models of Graphscited by 3
  18. 2022Rate-Distortion Modeling for Bit Rate Constrained Point Cloud Compressioncited by 3

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 1; 2025: 0; 2026: 1.

2 papers.