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A Three-Phase Artificial Orcas Algorithm for Continuous and Discrete Problems

arXiv 2302.08855 ↗First posted 17 Feb 2023cs.NE cs.DM cs.LGcited by 0

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Abstract (arXiv)

In this paper, a new swarm intelligence algorithm based on orca behaviors is proposed for problem solving. The algorithm called artificial orca algorithm (AOA) consists of simulating the orca lifestyle and in particular the social organization, the echolocation mechanism, and some hunting techniques. The originality of the proposal is that for the first time a meta-heuristic simulates simultaneously several behaviors of just one animal species. AOA was adapted to discrete problems and applied on the maze game with four level of complexity. A bunch of substantial experiments were undertaken to set the algorithm parameters for this issue. The algorithm performance was assessed by considering the success rate, the run time, and the solution path size. Finally, for comparison purposes, the authors conducted a set of experiments on state-of-the-art evolutionary algorithms, namely ACO, BA, BSO, EHO, PSO, and WOA. The overall obtained results clearly show the superiority of AOA over the other tested algorithms.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 2 of its 33 references that are in the map. First posted on arXiv 17 Feb 2023.

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References · 2

  1. 2013Firefly Algorithm: Recent Advances and Applicationscited by 5
  2. 2013Bat Algorithm: Literature Review and Applicationscited by 5

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