mlsanityData to 14 Oct 2026

Learning Density-Based Correlated Equilibria for Markov Games

arXiv 2302.08001 ↗First posted 16 Feb 2023cs.AI cs.MAcited by 1

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Abstract (arXiv)

Correlated Equilibrium (CE) is a well-established solution concept that captures coordination among agents and enjoys good algorithmic properties. In real-world multi-agent systems, in addition to being in an equilibrium, agents' policies are often expected to meet requirements with respect to safety, and fairness. Such additional requirements can often be expressed in terms of the state density which measures the state-visitation frequencies during the course of a game. However, existing CE notions or CE-finding approaches cannot explicitly specify a CE with particular properties concerning state density; they do so implicitly by either modifying reward functions or using value functions as the selection criteria. The resulting CE may thus not fully fulfil the state-density requirements. In this paper, we propose Density-Based Correlated Equilibria (DBCE), a new notion of CE that explicitly takes state density as selection criterion. Concretely, we instantiate DBCE by specifying different state-density requirements motivated by real-world applications. To compute DBCE, we put forward the Density Based Correlated Policy Iteration algorithm for the underlying control problem. We perform experiments on various games where results demonstrate the advantage of our CE-finding approach over existing methods in scenarios with state-density concerns.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 5 of its 49 references that are in the map. First posted on arXiv 16 Feb 2023.

Builds on

5 of 49 references.

References · 5

  1. 2018Mean Field Multi-Agent Reinforcement Learningcited by 207
  2. 2013Risk-sensitive Reinforcement Learningcited by 130
  3. 2018Logically-Constrained Reinforcement Learningcited by 51
  4. 2021Density Constrained Reinforcement Learningcited by 25
  5. 2019Reinforcement Learning for Multi-Objective and Constrained Markov Decision Processescited by 2

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