Towards Attention-aware Foveated Rendering
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Abstract (arXiv)
Foveated graphics is a promising approach to solving the bandwidth challenges of immersive virtual and augmented reality displays by exploiting the falloff in spatial acuity in the periphery of the visual field. However, the perceptual models used in these applications neglect the effects of higher-level cognitive processing, namely the allocation of visual attention, and are thus overestimating sensitivity in the periphery in many scenarios. Here, we introduce the first attention-aware model of contrast sensitivity. We conduct user studies to measure contrast sensitivity under different attention distributions and show that sensitivity in the periphery drops significantly when the user is required to allocate attention to the fovea. We motivate the development of future foveation models with another user study and demonstrate that tolerance for foveation in the periphery is significantly higher when the user is concentrating on a task in the fovea. Analysis of our model predicts significant bandwidth savings over those afforded by current models. As such, our work forms the foundation for attention-aware foveated graphics techniques.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). First posted on arXiv 2 Feb 2023.
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Citing papers per year: 2025: 3; 2026: 2.
5 papers.
- 2025VRSplat: Fast and Robust Gaussian Splatting for Virtual Realitycited by 17
- 2026Foveated Diffusion: Efficient Spatially Adaptive Image and Video Generationcited by 2
- 2025Towards Understanding Depth Perception in Foveated Renderingcited by 1
- 2025EyeNavGS: A 6-DoF Navigation Dataset and Record-n-Replay Software for Real-World 3DGS Scenes in VRcited by 0
- 2026Policy-based Foveated Imaging and Perceptioncited by 0
- 2026Policy-based Foveated Imaging and Perception1 Jun 2026
- 2026Foveated Diffusion: Efficient Spatially Adaptive Image and Video Generation24 Mar 2026
- 2025EyeNavGS: A 6-DoF Navigation Dataset and Record-n-Replay Software for Real-World 3DGS Scenes in VR3 Jun 2025
- 2025VRSplat: Fast and Robust Gaussian Splatting for Virtual Reality15 May 2025
- 2025Towards Understanding Depth Perception in Foveated Rendering28 Jan 2025