mlsanityData to 7 Oct 2026

CANE: A Cascade-Control Approach for Network-Assisted Video QoE Management

arXiv 2301.05688 ↗First posted 13 Jan 2023math.OC cs.NI cs.SYcited by 1

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Abstract (arXiv)

Prior efforts have shown that network-assisted schemes can improve the Quality-of-Experience (QoE) and QoE fairness when multiple video players compete for bandwidth. However, realizing network-assisted schemes in practice is challenging, as: i) the network has limited visibility into the client players' internal state and actions; ii) players' actions may nullify or negate the network's actions; and iii) the players' objectives might be conflicting. To address these challenges, we formulate network-assisted QoE optimization through a cascade control abstraction. This informs the design of CANE, a practical network-assisted QoE framework. CANE uses machine learning techniques to approximate each player's behavior as a black-box model and model predictive control to achieve a near-optimal solution. We evaluate CANE through realistic simulations and show that CANE improves multiplayer QoE fairness by ~50% compared to pure client-side adaptive bitrate algorithms and by ~20% compared to uniform traffic shaping.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). First posted on arXiv 13 Jan 2023.

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