mlsanityData to 14 Oct 2026

Language-Informed Transfer Learning for Embodied Household Activities

arXiv 2301.05318 ↗First posted 12 Jan 2023cs.RO cs.AI cs.LGcited by 1

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Abstract (arXiv)

For service robots to become general-purpose in everyday household environments, they need not only a large library of primitive skills, but also the ability to quickly learn novel tasks specified by users. Fine-tuning neural networks on a variety of downstream tasks has been successful in many vision and language domains, but research is still limited on transfer learning between diverse long-horizon tasks. We propose that, compared to reinforcement learning for a new household activity from scratch, home robots can benefit from transferring the value and policy networks trained for similar tasks. We evaluate this idea in the BEHAVIOR simulation benchmark which includes a large number of household activities and a set of action primitives. For easy mapping between state spaces of different tasks, we provide a text-based representation and leverage language models to produce a common embedding space. The results show that the selection of similar source activities can be informed by the semantic similarity of state and goal descriptions with the target task. We further analyze the results and discuss ways to overcome the problem of catastrophic forgetting.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 10 of its 13 references that are in the map. First posted on arXiv 12 Jan 2023.

Builds on

10 of 13 references.

References · 10

  1. 2017Proximal Policy Optimization Algorithmscited by 15,215
  2. 2019DistilBERT, a distilled version of BERT: smaller, faster, cheaper and lightercited by 4,307
  3. 2021SimCSE: Simple Contrastive Learning of Sentence Embeddingscited by 2,173
  4. 2016Progressive Neural Networkscited by 1,361
  5. 2020ALFWorld: Aligning Text and Embodied Environments for Interactive Learningcited by 1,205
  6. 2017PathNet: Evolution Channels Gradient Descent in Super Neural Networkscited by 364
  7. 2016Successor Features for Transfer in Reinforcement Learningcited by 340
  8. 2020Transfer Learning in Deep Reinforcement Learning: A Surveycited by 265
  9. 2021BEHAVIOR: Benchmark for Everyday Household Activities in Virtual, Interactive, and Ecological Environmentscited by 165
  10. 2021Transfer of Fully Convolutional Policy-Value Networks Between Games and Game Variantscited by 6

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