Emergent Behaviors in Multi-Agent Target Acquisition
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Abstract (arXiv)
Only limited studies and superficial evaluations are available on agents' behaviors and roles within a Multi-Agent System (MAS). We simulate a MAS using Reinforcement Learning (RL) in a pursuit-evasion (a.k.a predator-prey pursuit) game, which shares task goals with target acquisition, and we create different adversarial scenarios by replacing RL-trained pursuers' policies with two distinct (non-RL) analytical strategies. Using heatmaps of agents' positions (state-space variable) over time, we are able to categorize an RL-trained evader's behaviors. The novelty of our approach entails the creation of an influential feature set that reveals underlying data regularities, which allow us to classify an agent's behavior. This classification may aid in catching the (enemy) targets by enabling us to identify and predict their behaviors, and when extended to pursuers, this approach towards identifying teammates' behavior may allow agents to coordinate more effectively.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 8 of its 34 references that are in the map. First posted on arXiv 15 Dec 2022.
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References · 8
- 2016OpenAI Gymcited by 1,736
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- 2015A Random Forest Guided Tourcited by 168
- 2021Survey of Recent Multi-Agent Reinforcement Learning Algorithms Utilizing Centralized Trainingcited by 16
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- 2021IoT Solutions with Multi-Sensor Fusion and Signal-Image Encoding for Secure Data Transfer and Decision Makingcited by 3
- 2021Heterogeneous Noisy Short Signal Camouflage in Multi-Domain Environment Decision-Makingcited by 3
- 2018Adapting the Predator-Prey Game Theoretic Environment to Army Tactical Edge Scenarios with Computational Multiagent Systemscited by 2
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