Simulation of Attacker Defender Interaction in a Noisy Security Game
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Abstract (arXiv)
In the cybersecurity setting, defenders are often at the mercy of their detection technologies and subject to the information and experiences that individual analysts have. In order to give defenders an advantage, it is important to understand an attacker's motivation and their likely next best action. As a first step in modeling this behavior, we introduce a security game framework that simulates interplay between attackers and defenders in a noisy environment, focusing on the factors that drive decision making for attackers and defenders in the variants of the game with full knowledge and observability, knowledge of the parameters but no observability of the state (``partial knowledge''), and zero knowledge or observability (``zero knowledge''). We demonstrate the importance of making the right assumptions about attackers, given significant differences in outcomes. Furthermore, there is a measurable trade-off between false-positives and true-positives in terms of attacker outcomes, suggesting that a more false-positive prone environment may be acceptable under conditions where true-positives are also higher.
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 3 of its 20 references that are in the map. First posted on arXiv 8 Dec 2022.
Builds on
3 of 20 references.
References · 3
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Citing papers per year: 2024: 2.
2 papers.
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- 2024Towards Type Agnostic Cyber Defense Agentscited by 0
- 2024Towards Type Agnostic Cyber Defense Agents2 Dec 2024
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