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The applicability of transperceptual and deep learning approaches to the study and mimicry of complex cartilaginous tissues

arXiv 2211.14314 ↗First posted 21 Nov 2022cs.CV cs.LG cs.SDcited by 1

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Abstract (arXiv)

Complex soft tissues, for example the knee meniscus, play a crucial role in mobility and joint health, but when damaged are incredibly difficult to repair and replace. This is due to their highly hierarchical and porous nature which in turn leads to their unique mechanical properties. In order to design tissue substitutes, the internal architecture of the native tissue needs to be understood and replicated. Here we explore a combined audio-visual approach - so called transperceptual - to generate artificial architectures mimicking the native ones. The proposed method uses both traditional imagery, and sound generated from each image as a method of rapidly comparing and contrasting the porosity and pore size within the samples. We have trained and tested a generative adversarial network (GAN) on the 2D image stacks. The impact of the training set of images on the similarity of the artificial to the original dataset was assessed by analyzing two samples. The first consisting of n=478 pairs of audio and image files for which the images were downsampled to 64 × 64 pixels, the second one consisting of n=7640 pairs of audio and image files for which the full resolution 256 × 256 pixels is retained but each image is divided into 16 squares to maintain the limit of 64 × 64 pixels required by the GAN. We reconstruct the 2D stacks of artificially generated datasets into 3D objects and run image analysis algorithms to characterize statistically the architectural parameters - pore size, tortuosity and pore connectivity - and compare them with the original dataset. Results show that the artificially generated dataset that undergoes downsampling performs better in terms of parameter matching. Our audiovisual approach has the potential to be extended to larger data sets to explore both how similarities and differences can be audibly recognized across multiple samples.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 4 of its 36 references that are in the map. First posted on arXiv 21 Nov 2022.

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4 of 36 references.

References · 4

  1. 2016Image-to-Image Translation with Conditional Adversarial Networkscited by 4,527
  2. 2019Analyzing and Improving the Image Quality of StyleGANcited by 3,588
  3. 2018Towards Audio to Scene Image Synthesis using Generative Adversarial Networkcited by 23
  4. 2019Wav2Pix: Speech-conditioned Face Generation using Generative Adversarial Networkscited by 17

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