mlsanityData to 14 Oct 2026

CAD2Render: A Modular Toolkit for GPU-accelerated Photorealistic Synthetic Data Generation for the Manufacturing Industry

arXiv 2211.14054 ↗First posted 25 Nov 2022cs.CV cs.GR cs.LGcited by 10

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Abstract (arXiv)

The use of computer vision for product and assembly quality control is becoming ubiquitous in the manufacturing industry. Lately, it is apparent that machine learning based solutions are outperforming classical computer vision algorithms in terms of performance and robustness. However, a main drawback is that they require sufficiently large and labeled training datasets, which are often not available or too tedious and too time consuming to acquire. This is especially true for low-volume and high-variance manufacturing. Fortunately, in this industry, CAD models of the manufactured or assembled products are available. This paper introduces CAD2Render, a GPU-accelerated synthetic data generator based on the Unity High Definition Render Pipeline (HDRP). CAD2Render is designed to add variations in a modular fashion, making it possible for high customizable data generation, tailored to the needs of the industrial use case at hand. Although CAD2Render is specifically designed for manufacturing use cases, it can be used for other domains as well. We validate CAD2Render by demonstrating state of the art performance in two industrial relevant setups. We demonstrate that the data generated by our approach can be used to train object detection and pose estimation models with a high enough accuracy to direct a robot. The code for CAD2Render is available at https://github.com/EDM-Research/CAD2Render.

Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). Builds on 17 of its 28 references that are in the map. First posted on arXiv 25 Nov 2022.

Builds on

17 of 28 references.

References · 17

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  12. 2016Improved Relation Classification by Deep Recurrent Neural Networks with Data Augmentationcited by 26
5 more
  1. 2016How useful is photo-realistic rendering for visual learning?cited by 22
  2. 2022PeRFception: Perception using Radiance Fieldscited by 19
  3. 2016Play and Learn: Using Video Games to Train Computer Vision Modelscited by 16
  4. 2017Dataset Augmentation for Pose and Lighting Invariant Face Recognitioncited by 3
  5. 2022Real-time Detection of 2D Tool Landmarks with Synthetic Training Datacited by 1

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 1; 2024: 2; 2025: 5; 2026: 2.

10 papers.