mlsanityData to 14 Oct 2026

DVGG: Deep Variational Grasp Generation for Dextrous Manipulation

arXiv 2211.11154 ↗First posted 21 Nov 2022cs.ROcited by 14

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Abstract (arXiv)

Grasping with anthropomorphic robotic hands involves much more hand-object interactions compared to parallel-jaw grippers. Modeling hand-object interactions is essential to the study of multi-finger hand dextrous manipulation. This work presents DVGG, an efficient grasp generation network that takes single-view observation as input and predicts high-quality grasp configurations for unknown objects. In general, our generative model consists of three components: 1) Point cloud completion for the target object based on the partial observation; 2) Diverse sets of grasps generation given the complete point cloud; 3) Iterative grasp pose refinement for physically plausible grasp optimization. To train our model, we build a large-scale grasping dataset that contains about 300 common object models with 1.5M annotated grasps in simulation. Experiments in simulation show that our model can predict robust grasp poses with a wide variety and high success rate. Real robot platform experiments demonstrate that the model trained on our dataset performs well in the real world. Remarkably, our method achieves a grasp success rate of 70.7% for novel objects in the real robot platform, which is a significant improvement over the baseline methods.

Key facts. Cited by 14 papers in the map (data through 14 Oct 2026). First posted on arXiv 21 Nov 2022.

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Citing papers per year: 2023: 3; 2024: 6; 2025: 5.

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