mlsanityData to 14 Oct 2026

An Online Agent-Based Search Approach in Automated Computer Game Testing with Model Construction

arXiv 2211.06936 ↗First posted 13 Nov 2022cs.SEcited by 1

Not on the map. Why?

Abstract (arXiv)

The complexity of computer games is ever increasing. In this setup, guiding an automated test algorithm to find a solution to solve a testing task in a game's huge interaction space is very challenging. Having a model of a system to automatically generate test cases would have a strong impact on the effectiveness and efficiency of the algorithm. However, manually constructing a model turns out to be expensive and time-consuming. In this study, we propose an online agent-based search approach to solve common testing tasks when testing computer games that also constructs a model of the system on-the-fly based on the given task, which is then exploited to solve the task. To demonstrate the efficiency of our approach, a case study is conducted using a game called Lab Recruits.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). First posted on arXiv 13 Nov 2022.

Builds on

No reference list yet.

Built on by

Cited by year

Citing papers per year: 2024: 1.

1 paper.