mlsanityData to 14 Oct 2026

Reinforcement Learning in an Adaptable Chess Environment for Detecting Human-understandable Concepts

arXiv 2211.05500 ↗First posted 10 Nov 2022cs.LG cs.AIcited by 4

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Abstract (arXiv)

Self-trained autonomous agents developed using machine learning are showing great promise in a variety of control settings, perhaps most remarkably in applications involving autonomous vehicles. The main challenge associated with self-learned agents in the form of deep neural networks, is their black-box nature: it is impossible for humans to interpret deep neural networks. Therefore, humans cannot directly interpret the actions of deep neural network based agents, or foresee their robustness in different scenarios. In this work, we demonstrate a method for probing which concepts self-learning agents internalise in the course of their training. For demonstration, we use a chess playing agent in a fast and light environment developed specifically to be suitable for research groups without access to enormous computational resources or machine learning models.

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 5 of its 16 references that are in the map. First posted on arXiv 10 Nov 2022.

Builds on

5 of 16 references.

References · 5

  1. 2015Deep Residual Learning for Image Recognitioncited by 52,096
  2. 2016Understanding intermediate layers using linear classifier probescited by 1,353
  3. 2017Interpretability Beyond Feature Attribution: Quantitative Testing with Concept Activation Vectors (TCAV)cited by 1,319
  4. 2016TensorFlow: Large-Scale Machine Learning on Heterogeneous Distributed Systemscited by 664
  5. 2021Acquisition of Chess Knowledge in AlphaZerocited by 123

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Citing papers per year: 2023: 2; 2024: 1; 2025: 1.

4 papers.