mlsanityData to 7 Oct 2026

Cards Against AI: Predicting Humor in a Fill-in-the-blank Party Game

arXiv 2210.13016 ↗First posted 24 Oct 2022cs.LG cs.AI cs.CLcited by 5

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Abstract (arXiv)

Humor is an inherently social phenomenon, with humorous utterances shaped by what is socially and culturally accepted. Understanding humor is an important NLP challenge, with many applications to human-computer interactions. In this work we explore humor in the context of Cards Against Humanity -- a party game where players complete fill-in-the-blank statements using cards that can be offensive or politically incorrect. We introduce a novel dataset of 300,000 online games of Cards Against Humanity, including 785K unique jokes, analyze it and provide insights. We trained machine learning models to predict the winning joke per game, achieving performance twice as good (20%) as random, even without any user information. On the more difficult task of judging novel cards, we see the models' ability to generalize is moderate. Interestingly, we find that our models are primarily focused on punchline card, with the context having little impact. Analyzing feature importance, we observe that short, crude, juvenile punchlines tend to win.

Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 4 of its 31 references that are in the map. First posted on arXiv 24 Oct 2022.

Builds on

4 of 31 references.

References · 4

  1. 2019Sentence-BERT: Sentence Embeddings using Siamese BERT-Networkscited by 9,049
  2. 2020MiniLMv2: Multi-Head Self-Attention Relation Distillation for Compressing Pretrained Transformerscited by 240
  3. 2020"Judge me by my size (noun), do you?'' YodaLib: A Demographic-Aware Humor Generation Frameworkcited by 8
  4. 2013Synopsis of the workshop on humor and cognitioncited by 2

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 2; 2024: 1; 2025: 0; 2026: 2.

5 papers.