Exploitability Minimization in Games and Beyond
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Abstract (arXiv)
Pseudo-games are a natural and well-known generalization of normal-form games, in which the actions taken by each player affect not only the other players' payoffs, as in games, but also the other players' strategy sets. The solution concept par excellence for pseudo-games is the generalized Nash equilibrium (GNE), i.e., a strategy profile at which each player's strategy is feasible and no player can improve their payoffs by unilaterally deviating to another strategy in the strategy set determined by the other players' strategies. The computation of GNE in pseudo-games has long been a problem of interest, due to applications in a wide variety of fields, from environmental protection to logistics to telecommunications. Although computing GNE is PPAD-hard in general, it is still of interest to try to compute them in restricted classes of pseudo-games. One approach is to search for a strategy profile that minimizes exploitability, i.e., the sum of the regrets across all players. As exploitability is nondifferentiable in general, developing efficient first-order methods that minimize it might not seem possible at first glance. We observe, however, that the exploitability-minimization problem can be recast as a min-max optimization problem, and thereby obtain polynomial-time first-order methods to compute a refinement of GNE, namely the variational equilibria (VE), in convex-concave cumulative regret pseudo-games with jointly convex constraints. More generally, we also show that our methods find the stationary points of the exploitability in polynomial time in Lipschitz-smooth pseudo-games with jointly convex constraints. Finally, we demonstrate in experiments that our methods not only outperform known algorithms, but that even in pseudo-games where they are not guaranteed to converge to a GNE, they may do so nonetheless, with proper initialization.
Key facts. Cited by 6 papers in the map (data through 13 Oct 2026). First posted on arXiv 18 Oct 2022.
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Citing papers per year: 2023: 4; 2024: 0; 2025: 2.
6 papers.
- 2025Expected Variational Inequalitiescited by 5
- 2023Learning Payment-Free Resource Allocation Mechanismscited by 3
- 2023Are Equivariant Equilibrium Approximators Beneficial?cited by 2
- 2023Optimistic Policy Gradient in Multi-Player Markov Games with a Single Controller: Convergence Beyond the Minty Propertycited by 2
- 2023ApproxED: Approximate exploitability descent via learned best responsescited by 0
- 2025Regularized Proportional Fairness Mechanism for Resource Allocation Without Moneycited by 0
- 2025Expected Variational Inequalities25 Feb 2025
- 2025Regularized Proportional Fairness Mechanism for Resource Allocation Without Money2 Jan 2025
- 2023Optimistic Policy Gradient in Multi-Player Markov Games with a Single Controller: Convergence Beyond the Minty Property19 Dec 2023
- 2023Learning Payment-Free Resource Allocation Mechanisms18 Nov 2023
- 2023Are Equivariant Equilibrium Approximators Beneficial?27 Jan 2023
- 2023ApproxED: Approximate exploitability descent via learned best responses20 Jan 2023