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Towards Mining Creative Thinking Patterns from Educational Data

arXiv 2210.06118 ↗First posted 12 Oct 2022cs.IR cs.LGcited by 0

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Abstract (arXiv)

Creativity, i.e., the process of generating and developing fresh and original ideas or products that are useful or effective, is a valuable skill in a variety of domains. Creativity is called an essential 21st-century skill that should be taught in schools. The use of educational technology to promote creativity is an active study field, as evidenced by several studies linking creativity in the classroom to beneficial learning outcomes. Despite the burgeoning body of research on adaptive technology for education, mining creative thinking patterns from educational data remains a challenging task. In this paper, to address this challenge, we put the first step towards formalizing educational knowledge by constructing a domain-specific Knowledge Base to identify essential concepts, facts, and assumptions in identifying creative patterns. We then introduce a pipeline to contextualize the raw educational data, such as assessments and class activities. Finally, we present a rule-based approach to learning from the Knowledge Base, and facilitate mining creative thinking patterns from contextualized data and knowledge. We evaluate our approach with real-world datasets and highlight how the proposed pipeline can help instructors understand creative thinking patterns from students' activities and assessment tasks.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 3 of its 193 references that are in the map. First posted on arXiv 12 Oct 2022.

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3 of 193 references.

References · 3

  1. 2013Efficient Estimation of Word Representations in Vector Spacecited by 4,346
  2. 2020Enabling the Analysis of Personality Aspects in Recommender Systemscited by 10
  3. 2015Learning Better Word Embedding by Asymmetric Low-Rank Projection of Knowledge Graphcited by 1

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