FoVR: Attention-based VR Streaming through Bandwidth-limited Wireless Networks
Not on the map. Why?
Abstract (arXiv)
Consumer Virtual Reality (VR) has been widely used in various application areas, such as entertainment and medicine. In spite of the superb immersion experience, to enable high-quality VR on untethered mobile devices remains an extremely challenging task. The high bandwidth demands of VR streaming generally overburden a conventional wireless connection, which affects the user experience and in turn limits the usability of VR in practice. In this paper, we propose FoVR, attention-based hierarchical VR streaming through bandwidth-limited wireless networks. The design of FoVR stems from the insight that human's vision is hierarchical, so that different areas in the field of view (FoV) can be served with VR content of different qualities. By exploiting the gaze tracking capacity of the VR devices, FoVR is able to accurately predict the user's attention so that the streaming of hierarchical VR can be appropriately scheduled. In this way, FoVR significantly reduces the bandwidth cost and computing cost while keeping high quality of user experience. We implement FoVR on a commercial VR device and evaluate its performance in various scenarios. The experiment results show that FoVR reduces the bandwidth cost by 88.9% and 76.2%, respectively compared to the original VR streaming and the state-of-the-art approach.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). First posted on arXiv 30 Sep 2022.
Builds on
No reference list yet.
Built on by
Citing papers per year: 2022: 1; 2023: 0; 2024: 1; 2025: 0; 2026: 1.
3 papers.
- 2026Edge Learning via Federated Split Decision Transformers for Metaverse Resource Allocationcited by 3
- 2024Federated Prompt-based Decision Transformer for Customized VR Services in Mobile Edge Computing Systemcited by 2
- 2022Robust and Resource-efficient Machine Learning Aided Viewport Prediction in Virtual Realitycited by 1
- 2026Edge Learning via Federated Split Decision Transformers for Metaverse Resource Allocation18 Feb 2026
- 2024Federated Prompt-based Decision Transformer for Customized VR Services in Mobile Edge Computing System15 Feb 2024
- 2022Robust and Resource-efficient Machine Learning Aided Viewport Prediction in Virtual Reality20 Dec 2022