Controller Synthesis for Timeline-based Games
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Abstract (arXiv)
In the timeline-based approach to planning, originally born in the space sector, the evolution over time of a set of state variables (the timelines) is governed by a set of temporal constraints. Traditional timeline-based planning systems excel at the integration of planning with execution by handling temporal uncertainty. In order to handle general nondeterminism as well, the concept of timeline-based games has been recently introduced. It has been proved that finding whether a winning strategy exists for such games is 2EXPTIME-complete. However, a concrete approach to synthesize controllers implementing such strategies is missing. This paper fills this gap, outlining an approach to controller synthesis for timeline-based games.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 1 of its 35 references that are in the map. First posted on arXiv 21 Sep 2022.
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1 of 35 references.
References · 1
- 2019Timeline-based planning: Expressiveness and Complexitycited by 2
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Citing papers per year: 2025: 1.
1 paper.