mlsanityData to 14 Oct 2026

The cost of passing -- using deep learning AIs to expand our understanding of the ancient game of Go

arXiv 2208.12643 ↗First posted 24 Aug 2022cs.AI cs.LGcited by 0

Not on the map. Why?

Abstract (arXiv)

AI engines utilizing deep learning neural networks provide excellent tools for analyzing traditional board games. Here we are interested in gaining new insights into the ancient game of Go. For that purpose, we need to define new numerical measures based on the raw output of the engines. In this paper, we develop a numerical tool for automated move-by-move performance evaluation in a context-sensitive manner and for recognizing game features. We measure the urgency of a move by the cost of passing, which is the score value difference between the current configuration of stones and after a hypothetical pass in the same board position. Here we investigate the properties of this measure and describe some applications.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 3 of its 17 references that are in the map. First posted on arXiv 24 Aug 2022.

Builds on

3 of 17 references.

References · 3

  1. 2019Accelerating Self-Play Learning in Gocited by 64
  2. 2019ELF OpenGo: An Analysis and Open Reimplementation of AlphaZerocited by 39
  3. 2020Derived metrics for the game of Go -- intrinsic network strength assessment and cheat-detectioncited by 2

Built on by

Not cited yet.