"It's Just Part of Me:" Understanding Avatar Diversity and Self-presentation of People with Disabilities in Social Virtual Reality
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Abstract (arXiv)
In social Virtual Reality (VR), users are embodied in avatars and interact with other users in a face-to-face manner using avatars as the medium. With the advent of social VR, people with disabilities (PWD) have shown an increasing presence on this new social media. With their unique disability identity, it is not clear how PWD perceive their avatars and whether and how they prefer to disclose their disability when presenting themselves in social VR. We fill this gap by exploring PWD's avatar perception and disability disclosure preferences in social VR. Our study involved two steps. We first conducted a systematic review of fifteen popular social VR applications to evaluate their avatar diversity and accessibility support. We then conducted an in-depth interview study with 19 participants who had different disabilities to understand their avatar experiences. Our research revealed a number of disability disclosure preferences and strategies adopted by PWD (e.g., reflect selective disabilities, present a capable self). We also identified several challenges faced by PWD during their avatar customization process. We discuss the design implications to promote avatar accessibility and diversity for future social VR platforms.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). First posted on arXiv 23 Aug 2022.
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Citing papers per year: 2026: 3.
3 papers.
- 2026Creating Disability Story Videos with Generative AI: Motivation, Expression, and Sharingcited by 0
- 2026Understanding the Use of a Large Language Model-Powered Guide to Make Virtual Reality Accessible for Blind and Low Vision Peoplecited by 0
- 2026Beyond wheelchairs and blindfolds: Investigating disability stereotypes in T2I models with INCLUDE-BENCHcited by 0
- 2026Beyond wheelchairs and blindfolds: Investigating disability stereotypes in T2I models with INCLUDE-BENCH9 Jul 2026
- 2026Understanding the Use of a Large Language Model-Powered Guide to Make Virtual Reality Accessible for Blind and Low Vision People10 Mar 2026
- 2026Creating Disability Story Videos with Generative AI: Motivation, Expression, and Sharing18 Jan 2026