mlsanityData to 7 Oct 2026

VRBubble: Enhancing Peripheral Awareness of Avatars for People with Visual Impairments in Social Virtual Reality

arXiv 2208.11071 ↗First posted 23 Aug 2022cs.HCcited by 1

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Abstract (arXiv)

Social Virtual Reality (VR) is growing for remote socialization and collaboration. However, current social VR applications are not accessible to people with visual impairments (PVI) due to their focus on visual experiences. We aim to facilitate social VR accessibility by enhancing PVI's peripheral awareness of surrounding avatar dynamics. We designed VRBubble, an audio-based VR technique that provides surrounding avatar information based on social distances. Based on Hall's proxemic theory, VRBubble divides the social space with three Bubbles -- Intimate, Conversation, and Social Bubble -- generating spatial audio feedback to distinguish avatars in different bubbles and provide suitable avatar information. We provide three audio alternatives: earcons, verbal notifications, and real-world sound effects. PVI can select and combine their preferred feedback alternatives for different avatars, bubbles, and social contexts. We evaluated VRBubble and an audio beacon baseline with 12 PVI in a navigation and a conversation context. We found that VRBubble significantly enhanced participants' avatar awareness during navigation and enabled avatar identification in both contexts. However, VRBubble was shown to be more distracting in crowded environments.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). First posted on arXiv 23 Aug 2022.

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