mlsanityData to 14 Oct 2026

Cine-AI: Generating Video Game Cutscenes in the Style of Human Directors

arXiv 2208.05701 ↗First posted 11 Aug 2022cs.HC cs.AI cs.MMcited by 5

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Abstract (arXiv)

Cutscenes form an integral part of many video games, but their creation is costly, time-consuming, and requires skills that many game developers lack. While AI has been leveraged to semi-automate cutscene production, the results typically lack the internal consistency and uniformity in style that is characteristic of professional human directors. We overcome this shortcoming with Cine-AI, an open-source procedural cinematography toolset capable of generating in-game cutscenes in the style of eminent human directors. Implemented in the popular game engine Unity, Cine-AI features a novel timeline and storyboard interface for design-time manipulation, combined with runtime cinematography automation. Via two user studies, each employing quantitative and qualitative measures, we demonstrate that Cine-AI generates cutscenes that people correctly associate with a target director, while providing above-average usability. Our director imitation dataset is publicly available, and can be extended by users and film enthusiasts.

Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 2 of its 50 references that are in the map. First posted on arXiv 11 Aug 2022.

Builds on

2 of 50 references.

References · 2

  1. 2019Towards a Robust Aerial Cinematography Platform: Localizing and Tracking Moving Targets in Unstructured Environmentscited by 18
  2. 2015The Prose Storyboard Language: A Tool for Annotating and Directing Moviescited by 6

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 3; 2025: 0; 2026: 2.

5 papers.