The Computational Complexity of Multi-player Concave Games and Kakutani Fixed Points
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Abstract (arXiv)
Kakutani's Fixed Point theorem is a fundamental theorem in topology with numerous applications in game theory and economics. Computational formulations of Kakutani exist only in special cases and are too restrictive to be useful in reductions. In this paper, we provide a general computational formulation of Kakutani's Fixed Point Theorem and we prove that it is PPAD-complete. As an application of our theorem we are able to characterize the computational complexity of the following fundamental problems: (1) Concave Games. Introduced by the celebrated works of Debreu and Rosen in the 1950s and 60s, concave n-person games have found many important applications in Economics and Game Theory. We characterize the computational complexity of finding an equilibrium in such games. We show that a general formulation of this problem belongs to PPAD, and that finding an equilibrium is PPAD-hard even for a rather restricted games of this kind: strongly-concave utilities that can be expressed as multivariate polynomials of a constant degree with axis aligned box constraints. (2) Walrasian Equilibrium. Using Kakutani's fixed point Arrow and Debreu we resolve an open problem related to Walras's theorem on the existence of price equilibria in general economies. There are many results about the PPAD-hardness of Walrasian equilibria, but the inclusion in PPAD is only known for piecewise linear utilities. We show that the problem with general convex utilities is in PPAD. Along the way we provide a Lipschitz continuous version of Berge's maximum theorem that may be of independent interest.
Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). First posted on arXiv 15 Jul 2022.
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Citing papers per year: 2023: 1; 2024: 0; 2025: 2; 2026: 3.
6 papers.
- 2023Stochastic Methods in Variational Inequalities: Ergodicity, Bias and Refinementscited by 6
- 2025Proximal Regret and Proximal Correlated Equilibria: A New Tractable Solution Concept for Online Learning and Gamescited by 1
- 2025Nash Equilibria in Games with Playerwise Concave Coupling Constraints: Existence and Computationcited by 0
- 2026LLM Active Alignment: A Nash Equilibrium Perspectivecited by 0
- 2026Shuffling the Data, Stretching the Step-size: Sharper Bias in constant step-size SGDcited by 0
- 2026Algorithmic Collusion and the Complexity of Information-Value-Free Equilibriacited by 0
- 2026Algorithmic Collusion and the Complexity of Information-Value-Free Equilibria19 Sep 2026
- 2026Shuffling the Data, Stretching the Step-size: Sharper Bias in constant step-size SGD11 Apr 2026
- 2026LLM Active Alignment: A Nash Equilibrium Perspective6 Feb 2026
- 2025Proximal Regret and Proximal Correlated Equilibria: A New Tractable Solution Concept for Online Learning and Games3 Nov 2025
- 2025Nash Equilibria in Games with Playerwise Concave Coupling Constraints: Existence and Computation17 Sep 2025
- 2023Stochastic Methods in Variational Inequalities: Ergodicity, Bias and Refinements28 Jun 2023