Deep learning based Hand gesture recognition system and design of a Human-Machine Interface
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Abstract (arXiv)
In this work, a real-time hand gesture recognition system-based human-computer interface (HCI) is presented. The system consists of six stages: (1) hand detection, (2) gesture segmentation, (3) use of five pre-trained convolutional neural network models (CNN) and vision transformer (ViT), (4) building an interactive human-machine interface (HMI), (5) development of a gesture-controlled virtual mouse, (6) use of Kalman filter to estimate the hand position, based on that the smoothness of the motion of pointer is improved. In our work, five pre-trained CNN (VGG16, VGG19, ResNet50, ResNet101, and Inception-V1) models and ViT have been employed to classify hand gesture images. Two multi-class datasets (one public and one custom) have been used to validate the models. Considering the model's performances, it is observed that Inception-V1 has significantly shown a better classification performance compared to the other four CNN models and ViT in terms of accuracy, precision, recall, and F-score values. We have also expanded this system to control some desktop applications (such as VLC player, audio player, file management, playing 2D Super-Mario-Bros game, etc.) with different customized gesture commands in real-time scenarios. The average speed of this system has reached 25 fps (frames per second), which meets the requirements for the real-time scenario. Performance of the proposed gesture control system obtained the average response time in milisecond for each control which makes it suitable for real-time. This model (prototype) will benefit physically disabled people interacting with desktops.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 9 of its 48 references that are in the map. First posted on arXiv 7 Jul 2022.
Builds on
9 of 48 references.
References · 9
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