mlsanityData to 7 Oct 2026

Multi-Target Search in Euclidean Space with Ray Shooting (Full Version)

arXiv 2207.02436 ↗First posted 6 Jul 2022cs.CG cs.AIcited by 1

Not on the map. Why?

Abstract (arXiv)

The Euclidean shortest path problem (ESPP) is a well studied problem with many practical applications. Recently a new efficient online approach to this problem, RayScan, has been developed, based on ray shooting and polygon scanning. In this paper we show how we can improve RayScan by carefully reasoning about polygon scans. We also look into how RayScan could be applied in the single-source multi-target scenario, where logic during scanning is used to reduce the number of rays shots required. This improvement also helps in the single target case. We compare the improved RayScan+ against the state-of-the-art ESPP algorithm, illustrating the situations where it is better.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 1 of its 12 references that are in the map. First posted on arXiv 6 Jul 2022.

Builds on

1 of 12 references.

References · 1

  1. 2017Edge N-Level Sparse Visibility Graphs: Fast Optimal Any-Angle Pathfinding Using Hierarchical Taut Pathscited by 2

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 1.

1 paper.