General Policy Evaluation and Improvement by Learning to Identify Few But Crucial States
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Abstract (arXiv)
Learning to evaluate and improve policies is a core problem of Reinforcement Learning (RL). Traditional RL algorithms learn a value function defined for a single policy. A recently explored competitive alternative is to learn a single value function for many policies. Here we combine the actor-critic architecture of Parameter-Based Value Functions and the policy embedding of Policy Evaluation Networks to learn a single value function for evaluating (and thus helping to improve) any policy represented by a deep neural network (NN). The method yields competitive experimental results. In continuous control problems with infinitely many states, our value function minimizes its prediction error by simultaneously learning a small set of `probing states' and a mapping from actions produced in probing states to the policy's return. The method extracts crucial abstract knowledge about the environment in form of very few states sufficient to fully specify the behavior of many policies. A policy improves solely by changing actions in probing states, following the gradient of the value function's predictions. Surprisingly, it is possible to clone the behavior of a near-optimal policy in Swimmer-v3 and Hopper-v3 environments only by knowing how to act in 3 and 5 such learned states, respectively. Remarkably, our value function trained to evaluate NN policies is also invariant to changes of the policy architecture: we show that it allows for zero-shot learning of linear policies competitive with the best policy seen during training. Our code is public.
Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). Builds on 16 of its 43 references that are in the map. First posted on arXiv 4 Jul 2022.
Builds on
16 of 43 references.
References · 16
- 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,885
- 2015Continuous control with deep reinforcement learningcited by 3,407
- 2018Addressing Function Approximation Error in Actor-Critic Methodscited by 2,417
- 2016Asynchronous Methods for Deep Reinforcement Learningcited by 2,258
- 2017Evolution Strategies as a Scalable Alternative to Reinforcement Learningcited by 574
- 2015Scalable Bayesian Optimization Using Deep Neural Networkscited by 284
- 2018Dataset Distillationcited by 230
- 2016Sample Efficient Actor-Critic with Experience Replaycited by 188
- 2019AlgaeDICE: Policy Gradient from Arbitrary Experiencecited by 188
- 2017Scalable trust-region method for deep reinforcement learning using Kronecker-factored approximationcited by 121
- 2015On Learning to Think: Algorithmic Information Theory for Novel Combinations of Reinforcement Learning Controllers and Recurrent Neural World Modelscited by 55
- 2018Policy Optimization via Importance Samplingcited by 47
4 more
- 2018An Off-policy Policy Gradient Theorem Using Emphatic Weightingscited by 34
- 2020Policy Evaluation Networkscited by 28
- 2020Parameter-Based Value Functionscited by 24
- 2013Efficient Sample Reuse in Policy Gradients with Parameter-based Explorationcited by 1
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Citing papers per year: 2022: 4; 2023: 1; 2024: 2; 2025: 2; 2026: 1.
10 papers.
- 2022Choreographer: Learning and Adapting Skills in Imaginationcited by 31
- 2022Hypernetworks for Zero-shot Transfer in Reinforcement Learningcited by 19
- 2024Learning Useful Representations of Recurrent Neural Network Weight Matricescited by 15
- 2023Learning to Identify Critical States for Reinforcement Learning from Videoscited by 9
- 2022Learning One Abstract Bit at a Time Through Self-Invented Experiments Encoded as Neural Networkscited by 4
- 2022Towards A Unified Policy Abstraction Theory and Representation Learning Approach in Markov Decision Processescited by 3
- 2025Learning to Explore in Diverse Reward Settings via Temporal-Difference-Error Maximizationcited by 2
- 2026Shape Your Body: Value Gradients for Multi-Embodiment Robot Designcited by 2
- 2025Massively Scaling Explicit Policy-conditioned Value Functionscited by 1
- 2024Deterministic Exploration via Stationary Bellman Error Maximizationcited by 0
- 2026Shape Your Body: Value Gradients for Multi-Embodiment Robot Design30 May 2026
- 2025Learning to Explore in Diverse Reward Settings via Temporal-Difference-Error Maximization16 Jun 2025
- 2025Massively Scaling Explicit Policy-conditioned Value Functions17 Feb 2025
- 2024Deterministic Exploration via Stationary Bellman Error Maximization31 Oct 2024
- 2024Learning Useful Representations of Recurrent Neural Network Weight Matrices18 Mar 2024
- 2023Learning to Identify Critical States for Reinforcement Learning from Videos15 Aug 2023
- 2022Learning One Abstract Bit at a Time Through Self-Invented Experiments Encoded as Neural Networks29 Dec 2022
- 2022Hypernetworks for Zero-shot Transfer in Reinforcement Learning28 Nov 2022
- 2022Choreographer: Learning and Adapting Skills in Imagination23 Nov 2022
- 2022Towards A Unified Policy Abstraction Theory and Representation Learning Approach in Markov Decision Processes16 Sep 2022