mlsanityData to 14 Oct 2026

General Policy Evaluation and Improvement by Learning to Identify Few But Crucial States

arXiv 2207.01566 ↗First posted 4 Jul 2022cs.LG stat.MLcited by 10

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Abstract (arXiv)

Learning to evaluate and improve policies is a core problem of Reinforcement Learning (RL). Traditional RL algorithms learn a value function defined for a single policy. A recently explored competitive alternative is to learn a single value function for many policies. Here we combine the actor-critic architecture of Parameter-Based Value Functions and the policy embedding of Policy Evaluation Networks to learn a single value function for evaluating (and thus helping to improve) any policy represented by a deep neural network (NN). The method yields competitive experimental results. In continuous control problems with infinitely many states, our value function minimizes its prediction error by simultaneously learning a small set of `probing states' and a mapping from actions produced in probing states to the policy's return. The method extracts crucial abstract knowledge about the environment in form of very few states sufficient to fully specify the behavior of many policies. A policy improves solely by changing actions in probing states, following the gradient of the value function's predictions. Surprisingly, it is possible to clone the behavior of a near-optimal policy in Swimmer-v3 and Hopper-v3 environments only by knowing how to act in 3 and 5 such learned states, respectively. Remarkably, our value function trained to evaluate NN policies is also invariant to changes of the policy architecture: we show that it allows for zero-shot learning of linear policies competitive with the best policy seen during training. Our code is public.

Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). Builds on 16 of its 43 references that are in the map. First posted on arXiv 4 Jul 2022.

Builds on

16 of 43 references.

References · 16

  1. 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,885
  2. 2015Continuous control with deep reinforcement learningcited by 3,407
  3. 2018Addressing Function Approximation Error in Actor-Critic Methodscited by 2,417
  4. 2016Asynchronous Methods for Deep Reinforcement Learningcited by 2,258
  5. 2017Evolution Strategies as a Scalable Alternative to Reinforcement Learningcited by 574
  6. 2015Scalable Bayesian Optimization Using Deep Neural Networkscited by 284
  7. 2018Dataset Distillationcited by 230
  8. 2016Sample Efficient Actor-Critic with Experience Replaycited by 188
  9. 2019AlgaeDICE: Policy Gradient from Arbitrary Experiencecited by 188
  10. 2017Scalable trust-region method for deep reinforcement learning using Kronecker-factored approximationcited by 121
  11. 2015On Learning to Think: Algorithmic Information Theory for Novel Combinations of Reinforcement Learning Controllers and Recurrent Neural World Modelscited by 55
  12. 2018Policy Optimization via Importance Samplingcited by 47
4 more
  1. 2018An Off-policy Policy Gradient Theorem Using Emphatic Weightingscited by 34
  2. 2020Policy Evaluation Networkscited by 28
  3. 2020Parameter-Based Value Functionscited by 24
  4. 2013Efficient Sample Reuse in Policy Gradients with Parameter-based Explorationcited by 1

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2022: 4; 2023: 1; 2024: 2; 2025: 2; 2026: 1.

10 papers.