An AlphaZero-Inspired Approach to Solving Search Problems
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Abstract (arXiv)
AlphaZero and its extension MuZero are computer programs that use machine-learning techniques to play at a superhuman level in chess, go, and a few other games. They achieved this level of play solely with reinforcement learning from self-play, without any domain knowledge except the game rules. It is a natural idea to adapt the methods and techniques used in AlphaZero for solving search problems such as the Boolean satisfiability problem (in its search version). Given a search problem, how to represent it for an AlphaZero-inspired solver? What are the "rules of solving" for this search problem? We describe possible representations in terms of easy-instance solvers and self-reductions, and we give examples of such representations for the satisfiability problem. We also describe a version of Monte Carlo tree search adapted for search problems.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 6 of its 12 references that are in the map. First posted on arXiv 2 Jul 2022.
Builds on
6 of 12 references.
References · 6
- 2019Mastering Atari, Go, Chess and Shogi by Planning with a Learned Modelcited by 1,353
- 2020Curriculum Learning for Reinforcement Learning Domains: A Framework and Surveycited by 373
- 2020Reinforcement Learning for Combinatorial Optimization: A Surveycited by 236
- 2018Learning a SAT Solver from Single-Bit Supervisioncited by 200
- 2018Automated Algorithm Selection: Survey and Perspectivescited by 114
- 2020Learning Combinatorial Optimization on Graphs: A Survey with Applications to Networkingcited by 70
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Citing papers per year: 2026: 1.
1 paper.
- 2026Discovering Lattice Reduction Strategies via Self-Playcited by 0
- 2026Discovering Lattice Reduction Strategies via Self-Play13 Jun 2026