mlsanityData to 14 Oct 2026

An AlphaZero-Inspired Approach to Solving Search Problems

arXiv 2207.00919 ↗First posted 2 Jul 2022cs.AI cs.LGcited by 1

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Abstract (arXiv)

AlphaZero and its extension MuZero are computer programs that use machine-learning techniques to play at a superhuman level in chess, go, and a few other games. They achieved this level of play solely with reinforcement learning from self-play, without any domain knowledge except the game rules. It is a natural idea to adapt the methods and techniques used in AlphaZero for solving search problems such as the Boolean satisfiability problem (in its search version). Given a search problem, how to represent it for an AlphaZero-inspired solver? What are the "rules of solving" for this search problem? We describe possible representations in terms of easy-instance solvers and self-reductions, and we give examples of such representations for the satisfiability problem. We also describe a version of Monte Carlo tree search adapted for search problems.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 6 of its 12 references that are in the map. First posted on arXiv 2 Jul 2022.

Builds on

6 of 12 references.

References · 6

  1. 2019Mastering Atari, Go, Chess and Shogi by Planning with a Learned Modelcited by 1,353
  2. 2020Curriculum Learning for Reinforcement Learning Domains: A Framework and Surveycited by 373
  3. 2020Reinforcement Learning for Combinatorial Optimization: A Surveycited by 236
  4. 2018Learning a SAT Solver from Single-Bit Supervisioncited by 200
  5. 2018Automated Algorithm Selection: Survey and Perspectivescited by 114
  6. 2020Learning Combinatorial Optimization on Graphs: A Survey with Applications to Networkingcited by 70

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