mlsanityData to 14 Oct 2026

Neural Network Assisted Depth Map Packing for Compression Using Standard Hardware Video Codecs

arXiv 2206.15183 ↗First posted 30 Jun 2022cs.MM cs.GR cs.LGcited by 1

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Abstract (arXiv)

Depth maps are needed by various graphics rendering and processing operations. Depth map streaming is often necessary when such operations are performed in a distributed system and it requires in most cases fast performing compression, which is why video codecs are often used. Hardware implementations of standard video codecs enable relatively high resolution and framerate combinations, even on resource constrained devices, but unfortunately those implementations do not currently support RGB+depth extensions. However, they can be used for depth compression by first packing the depth maps into RGB or YUV frames. We investigate depth map compression using a combination of depth map packing followed by encoding with a standard video codec. We show that the precision at which depth maps are packed has a large and nontrivial impact on the resulting error caused by the combination of the packing scheme and lossy compression when bitrate is constrained. Consequently, we propose a variable precision packing scheme assisted by a neural network model that predicts the optimal precision for each depth map given a bitrate constraint. We demonstrate that the model yields near optimal predictions and that it can be integrated into a game engine with very low overhead using modern hardware.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 2 of its 35 references that are in the map. First posted on arXiv 30 Jun 2022.

Builds on

2 of 35 references.

References · 2

  1. 2015Deep Residual Learning for Image Recognitioncited by 52,096
  2. 2021A Distributed, Decoupled System for Losslessly Streaming Dynamic Light Probes to Thin Clientscited by 2

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