mlsanityData to 14 Oct 2026

A Zero-Shot Classification Approach for a Word-Guessing Challenge

arXiv 2206.13099 ↗First posted 27 Jun 2022cs.LG cs.AI cs.CLcited by 0

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Abstract (arXiv)

The Taboo Challenge competition, a task based on the well-known Taboo game, has been proposed to stimulate research in the AI field. The challenge requires building systems able to comprehend the implied inferences between the exchanged messages of guesser and describer agents. A describer sends pre-determined hints to guessers indirectly describing cities, and guessers are required to return the matching cities implied by the hints. Climbing up the scoring ledger requires the resolving of the highest amount of cities with the smallest amount of hints in a specified time frame. Here, we present TabooLM, a language-model approach that tackles the challenge based on a zero-shot setting. We start by presenting and comparing the results of this approach with three studies from the literature. The results show that our method achieves SOTA results on the Taboo challenge, suggesting that TabooLM can guess the implied cities faster and more accurately than existing approaches.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 8 of its 23 references that are in the map. First posted on arXiv 27 Jun 2022.

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References · 8

  1. 2018BERT: Pre-training of Deep Bidirectional Transformers for Language Understandingcited by 40,399
  2. 2019RoBERTa: A Robustly Optimized BERT Pretraining Approachcited by 13,372
  3. 2021Finetuned Language Models Are Zero-Shot Learnerscited by 3,780
  4. 2018Deep contextualized word representationscited by 2,290
  5. 2020DeBERTa: Decoding-enhanced BERT with Disentangled Attentioncited by 2,181
  6. 2021DeBERTaV3: Improving DeBERTa using ELECTRA-Style Pre-Training with Gradient-Disentangled Embedding Sharingcited by 1,254
  7. 2017Zero-Shot Learning -- The Good, the Bad and the Uglycited by 255
  8. 2020Language Models are Open Knowledge Graphscited by 95

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