Diegetic Representation of Feedback in Open Games
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Abstract (arXiv)
We improve the framework of open games with agency by showing how the players' counterfactual analysis giving rise to Nash equilibria can be described in the dynamics of the game itself (hence diegetically), getting rid of devices such as equilibrium predicates. This new approach overlaps almost completely with the way gradient-based learners are specified and trained. Indeed, we show feedback propagation in games can be seen as a form of backpropagation, with a crucial difference explaining the distinctive character of the phenomenology of non-cooperative games. We outline a functorial construction of arena of games, show players form a subsystem over it, and prove that their 'fixpoint behaviours' are Nash equilibria.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). First posted on arXiv 24 Jun 2022.
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Citing papers per year: 2022: 2.
2 papers.