Evolutionary Game-Theoretical Analysis for General Multiplayer Asymmetric Games
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Abstract (arXiv)
Evolutionary game theory has been a successful tool to combine classical game theory with learning-dynamical descriptions in multiagent systems. Provided some symmetric structures of interacting players, many studies have been focused on using a simplified heuristic payoff table as input to analyse the dynamics of interactions. Nevertheless, even for the state-of-the-art method, there are two limits. First, there is inaccuracy when analysing the simplified payoff table. Second, no existing work is able to deal with 2-population multiplayer asymmetric games. In this paper, we fill the gap between heuristic payoff table and dynamic analysis without any inaccuracy. In addition, we propose a general framework for m versus n 2-population multiplayer asymmetric games. Then, we compare our method with the state-of-the-art in some classic games. Finally, to illustrate our method, we perform empirical game-theoretical analysis on Wolfpack as well as StarCraft II, both of which involve complex multiagent interactions.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 3 of its 16 references that are in the map. First posted on arXiv 22 Jun 2022.
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3 of 16 references.
References · 3
- 2017Multi-agent Reinforcement Learning in Sequential Social Dilemmascited by 209
- 2018A Generalised Method for Empirical Game Theoretic Analysiscited by 15
- 2017Symmetric Decomposition of Asymmetric Gamescited by 4
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