mlsanityData to 14 Oct 2026

Achieving Goals using Reward Shaping and Curriculum Learning

arXiv 2206.02462 ↗First posted 6 Jun 2022cs.ROcited by 1

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Abstract (arXiv)

Real-time control for robotics is a popular research area in the reinforcement learning community. Through the use of techniques such as reward shaping, researchers have managed to train online agents across a multitude of domains. Despite these advances, solving goal-oriented tasks still requires complex architectural changes or hard constraints to be placed on the problem. In this article, we solve the problem of stacking multiple cubes by combining curriculum learning, reward shaping, and a high number of efficiently parallelized environments. We introduce two curriculum learning settings that allow us to separate the complex task into sequential sub-goals, hence enabling the learning of a problem that may otherwise be too difficult. We focus on discussing the challenges encountered while implementing them in a goal-conditioned environment. Finally, we extend the best configuration identified on a higher complexity environment with differently shaped objects.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). First posted on arXiv 6 Jun 2022.

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