A Hierarchical Pedestrian Behavior Model to Generate Realistic Human Behavior in Traffic Simulation
Not on the map. Why?
Abstract (arXiv)
Modelling pedestrian behavior is crucial in the development and testing of autonomous vehicles. In this work, we present a hierarchical pedestrian behavior model that generates high-level decisions through the use of behavior trees, in order to produce maneuvers executed by a low-level motion planner using an adapted Social Force model. A full implementation of our work is integrated into GeoScenario Server, a scenario definition and execution engine, extending its vehicle simulation capabilities with pedestrian simulation. The extended environment allows simulating test scenarios involving both vehicles and pedestrians to assist in the scenario-based testing process of autonomous vehicles. The presented hierarchical model is evaluated on two real-world data sets collected at separate locations with different road structures. Our model is shown to replicate the real-world pedestrians' trajectories with a high degree of fidelity and a decision-making accuracy of 98% or better, given only high-level routing information for each pedestrian.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 3 of its 26 references that are in the map. First posted on arXiv 1 Jun 2022.
Builds on
3 of 26 references.
References · 3
- 2017CARLA: An Open Urban Driving Simulatorcited by 2,431
- 2021TrafficSim: Learning to Simulate Realistic Multi-Agent Behaviorscited by 192
- 2022A Driver-Vehicle Model for ADS Scenario-based Testingcited by 2
Built on by
Not cited yet.