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A Hierarchical Pedestrian Behavior Model to Generate Realistic Human Behavior in Traffic Simulation

arXiv 2206.01601 ↗First posted 1 Jun 2022cs.RO cs.AIcited by 0

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Abstract (arXiv)

Modelling pedestrian behavior is crucial in the development and testing of autonomous vehicles. In this work, we present a hierarchical pedestrian behavior model that generates high-level decisions through the use of behavior trees, in order to produce maneuvers executed by a low-level motion planner using an adapted Social Force model. A full implementation of our work is integrated into GeoScenario Server, a scenario definition and execution engine, extending its vehicle simulation capabilities with pedestrian simulation. The extended environment allows simulating test scenarios involving both vehicles and pedestrians to assist in the scenario-based testing process of autonomous vehicles. The presented hierarchical model is evaluated on two real-world data sets collected at separate locations with different road structures. Our model is shown to replicate the real-world pedestrians' trajectories with a high degree of fidelity and a decision-making accuracy of 98% or better, given only high-level routing information for each pedestrian.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 3 of its 26 references that are in the map. First posted on arXiv 1 Jun 2022.

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3 of 26 references.

References · 3

  1. 2017CARLA: An Open Urban Driving Simulatorcited by 2,431
  2. 2021TrafficSim: Learning to Simulate Realistic Multi-Agent Behaviorscited by 192
  3. 2022A Driver-Vehicle Model for ADS Scenario-based Testingcited by 2

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